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Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? use the add_to_tech_sharing_group effect to do so. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. All trademarks are property of their respective owners in the US and other countries. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. Questions, Paradox defined within the interface file of the folder. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. start_year = 1935 assigns the year at which the technology is intended to be researched. Additionally, incredibly important are the gridboxes representing technology tree branches. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. It is kept here for people who want to use it, and for possible inclusion as a mod resource. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). For example: you want to get light tanks, for which the . Valve Corporation. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. A technology or doctrine tree item is the technology itself within the tree. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. They'll make the civil war survivable. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. The Great War. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The GFX also decides the size. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. A family of equipment types share common mechanical parts that make transitioning production between them easier. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. Ship variants (ship classes) have a particular set of modules attached to them. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. This item will only be visible to you, admins, and anyone marked as a creator. This can build up to the max level specified in the building definition itself. These are the only ships whose equipment can be obtained through cheat codes. Many nations have their own unique mechanics as well. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. A pathing automatically makes the latter technology require the former. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX_
_medium format. Sometimes totally overhauling the game requires a subtle touch. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. 44. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. The distinction between small items and regular items is in equipment. This mod can trace its origin back to Hearts of Iron II. This is a community maintained wiki. If only there was something more immersive? This mod is compatible with Version 1.10 Collie & all DLC. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. This mod features between 10-20 years worth of content for all the major powers, including some minors. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. Guide updated for NSB. The key for the name is the same as the folder's name, while the description is the name with _desc appended. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. By default, there can be no more than 3 sub-technologies defined within an item[4]. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. how can I get flame tank through console command? It is only visible to you. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. A lot of AI modifiers that apply to every single technology can be changed within defines. The tabs in the top of the tree allowing changing between technology folders. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. This is because porting Rt56 USA proved to be too much work. They might as well just ask Paradox to make a new game. I see a lot of "how to win as the soviets" posts in here. The definition for doctrine items is fully identical and does not differ from technologies in any way. Or do. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. This item will only be visible in searches to you, your friends, and admins. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. At the time of writing, an update to 1.10 Collie is expected within the next week. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. A Legacy version for Version1.9 and below playerscan be found here. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. These can be edited to change the position or the font. It gets unlocked by researching technologies and is produced by production lines. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Unpopular opinion: battleplans are the most fun way to play the game. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. Well youre in luck! There are two primary arguments that modify the cost to a technology. Questions, Paradox The table below excludes armor designed by the No Step Back DLC tank designer. Press question mark to learn the rest of the keyboard shortcuts. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. This guide allows you to quickly spawn equipment in game. Hi, is there a way to see the equipment names added by a Mod? This is done by putting the terrain within the scope of the sub-unit type or category. 1 / 5. on Paradox technology, Legal 82. r/hoi4. This mod is compatible with Version 1.10 Collie & all DLC. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. In either case, countries can further modify several types of equipment by spending the respective kind of experience. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. The name of the equipment you wish to add. DISCLAIMER: Many of these mods have been since discontinued or abandoned. The icon of the technology the position on the box. It also will have to be within a technology folder that's assigned to hold doctrines. Support Equipment is an example of a type of equipment. Valve Corporation. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. In order to select a technology folder, it should appear in the top selection. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. I've revamped my mod Scenario: Overlord and lifted it from Beta status. This has 3 types: army, navy, and air. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. 4. r/RoadTo56. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. Why fight WW2, when you can fight WW1 instead? Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. For example. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal.